AI Insights · Timothy · April 2025
Top Down Games Performance on Android in the US: Q1 2025
Explore the performance of the top 5 top-down games on Android in the US during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, top-down games on the Android platform in the United States showed varying performance trends. Here's a detailed look at the top five games, based on data from Sensor Tower.
Block Blast! maintained a strong presence with weekly downloads fluctuating between 143K and 205K. The highest downloads occurred in early January, reaching 205K. Weekly active users started at around 2.9M and saw a gradual decline over the quarter, ending at approximately 2.5M.
For Vita Mahjong, weekly downloads peaked at 134K mid-January, before settling down to 110K by the end of March. Revenue showed a slight upward trend, starting at $2K and peaking at $2.3K in the last week of March. Active users grew from 289K at the beginning of the quarter to 385K by the end.
Pokémon TCG Pocket - Card Game experienced significant fluctuations in revenue, starting at $1.8M and reaching a peak of $2.8M in early February. Downloads decreased steadily from 139K to 90K over the quarter. Active users remained relatively stable, fluctuating around 1.2M.
Snake Clash! saw a rise in weekly revenue, moving from $9.5K to $14.4K. Downloads varied between 74K and 127K, with notable increases in mid-January and early February. Active users grew from 520K to 609K by the end of the quarter.
Finally, MONOPOLY GO! demonstrated impressive revenue figures, starting at $7M and climbing to $8M by the end of March. Downloads fluctuated slightly, with numbers ranging from 75K to 105K. Active users decreased from 1.6M at the start to 1.2M by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.